Monday, December 27, 2010

The Wedding Ring Mount And Blade

Quazatron

Questo splendido titolo per lo ZX Spectrum spesso viene liquidato, a torto, come una banale conversione del più illustre " Paradroid ", uno dei più celebri videogame di Andrew Braybrook. In realtà, si tratta di una considerazione piuttosto superficiale che non tiene assolutamente conto delle innumerevoli migliorie apportate in sede di riprogrammazione, la natura di queste, infatti, è tale da renderlo più un vero e proprio sequel che un pedissequo adattamento del medesimo concept. La vicenda si articola nel sottosuolo del pianeta "Quartech", all'interno di una serie di cittadelle populated by a multitude of alien robots, and sees us take on the role of the invaders. The idea of \u200b\u200ban attack on a large scale is not feasible because of the sophisticated countermeasures to protect the surface, therefore, similar to the first "Paradroid" organize a mission that involves a single that unfortunately fails to infiltrate the very nature of aliens. These, in fact, have proved immune to the powers of "persuasion" of our droid, but despite the failure, the limited information we have received have made it possible to develop a new type of automaton, the "Klepto", able to survive in environments snatching the technology of the most hostile opponents. At the command "KLP-II", the first prototype of this revolutionary technology, we have to clean every floor of the town from enemies, on the understanding that they outclass us in performance and therefore we are continually forced to equip devices with increasingly powerful. Each opponent has a droid alphabetical and numerical order: the first tells the class, that is, its rank in the community, according to the degree of sophistication. Automata are distinguished by the first letters of the most deadly since assembled with the most efficient technologies. During the action, we use a series of elevators to access various areas of the citadel, consult the "terminal" to get various kinds of information (maps and specific enemies), and our energy supplies rimpinguiamo positioning ourselves on special platforms in the scenario.


Opponents can be eliminated in several ways: through the gun included, stolen technological components and making them even fall from elevated areas. Destroying them in rapid succession will activate the red alert, in practice, a device designed to achieve a score higher and higher after each elimination. Once released a plan, will turn off the lights and we will dedicate ourselves to the next, although it's up to us to decide the order could be addressed. To steal the technology to competitors, we activate a special operating mode called "Grapple Mode" and then we want to collide against the robot, so as to interface with its electronic brain. The process of interfacing with an electrical pulse is in illuminating the largest number of segments that make up the brain. Our pulse will color these pages with a particular color, as well as those of the opponent will do the same with the other. The color, yellow or blue, depend on which side of the screen we decided to occupy. The impulses travel along a series of lines that go to connect to a particular segmento, la scelta dell'area in cui giocare è tutt'altro che casuale poiché deve essere decisa in base a come le sopraccitate piste vanno a collegarsi ai summenzionati settori.  Le piste possono poi diramarsi coinvolgendo più o meno segmenti e presentano, spesso e volentieri, anche interruzioni, trappole ed altri ostacoli di vario genere. Il numero degli impulsi disponibili dipende sia dal nostro stato tecnologico che dalla classe del droide avversario. Tutto deve svolgersi entro un tempo limite, in caso di parità è previsto uno spareggio mentre nella peggiore delle ipotesi la distruzione, se non la perdita di tutti  i componenti precedentemente collezionati.  Una volta superato il sottogioco, ci verrà data la possibilità di selezionare i componenti da acquisire, questi, oltre a riguardare tutti i dispositivi che regolano le performance del nostro robot (generatore d'energia, propulsione, corazza, arma ed altri come scudi, radar e power-up), sfrutteranno diverse tecnologie e ci verranno proposti in una serie di varianti più o meno efficienti. Ciascun "upgrade" dovrà tener conto del nostro "output" energetico e sarà fondamentale per il proseguimento della missione, fermo restando che alcuni componenti non potranno essere installati poiché danneggiati durante il sottogioco d’interfacciamento.


Un altro aspetto piuttosto interessante di "Quazatron" about the conformation of the scenarios, they, in fact, take the third dimension, albeit through a isometric representation. The individual plans that distinguish the town are also characterized by a series of paths, ramps, raised areas and pitches that go to further complicate the original concept. The enemies, as well as among other things our own droid, suffer from the falls and, in addition to damage, can even destroy itself. The difficulty level is definitely challenging, also because of the perspective and the above-mentioned layer structure, however, that nothing can not be dealt with a bit 'of good practice. Once the first small town, "Quazatron" precisely, we both started with other names even more bizarre: "Beebatron", "Commodus" and "Amstrados", all inspired by the most famous period of the microcomputer. Technically, the game is not that bad, at least considering its complexity and the limitations of the machine running, although there is no lack of slowdown particularly in crowded situations and present a far from smooth scrolling. The graphics are monochrome but there is still a fair degree of detail with lots of animations for the most functional. The audio uses the buzzer of the "Spectrum", a series of sound effects so far that shocking, the intro song, however, has more than a catchy idea. For the rest, "Quazatron", as already said, has proved more than a mere conversion: a complex and fascinating, full of ideas that can accommodate various kinds of interactive entertainment: action, strategy and logic. Finally , the worthy successor of the masterpiece of Braybrook, highly recommended to all those who do not mind video games thick. The link: Download

Quazatron (Tape images)

NB: "Quazatron" can be played with a wide collection of emulators, there are perfect, at least with all those who support the file type . tap / . tzx . For my tests I used the ' EmuZWin .

Sunday, December 19, 2010

Sloe Gin Backing Track

TFX

"Tactical Fighter Experiment," better known by the acronym "TFX", has gone down in history as one of the most sophisticated flight simulation of the early 90s. A short time after its launch, has prevailed to be the best of its kind not only in PC but even with respect to products developed for other formats of the period. The success allowed further adaptations to the Amiga (the famous sixteen bits of Commodore), PC-98 (a personal Japanese computer) and even for the first Playstation. The level of realism, understood as the complexity of the graphics and reproduction of the dynamics of flight and combat, was enough to arouse the interest of some nations, first of all England and Australia, which did not fail to involve the authors, famous "Digital Image Design", in subsequent projects purely military purposes. However, "TFX" offers several game modes, the main ones are: "Arcade," "Tour of Duty" and "Flash Points". In the first we are catapulted into action without many pleasantries, with no possibility of briefing and takeoff / landing, and then progress through a series of levels characterized by objectives more challenging and complex. The above two other ways, on the contrary, we fall into a real story that develops through a series of missions scattered throughout the different corners of the globe. These rules must be added: the free flight (simulator), which is freely fly the aircraft in a particular scenario characterized by the peculiar weather conditions at a certain time of day, the training mode, designed to inculcate the rudiments of simulated flight and let us now have access to the above-mentioned advanced mode (Training), and finally an interesting "editor" for the missions (UN Commander). The park includes air "the F-117A Nighthawk Stealth Fighter" 's "Eurofighter 2000" then the "Lockheed F-22 Superstar", each configurable to our needs.


One of the most interesting features of "Tactical Fighter Experiment" is definitely the "Virtual Cockpit" three-dimensional, a device that allows us to vary independently of the views from direction of the aircraft, so as to observe their surroundings from different angles. This "innovation" will then be taken up and improved by successive simulations, such as the equally famous "Eurofighter 2000". The cabin has three several monitors on which we can draw from time to time, the most relevant information for the aircraft, the flight and the fate of the mission. Although it is a purely action-oriented simulator, "TFX" does not hesitate, however, let us check even the most meticulous of the aircraft, such as: the descent of the cart, the angle of the flaps, the range of the radar, autopilot, the inclusion of the afterburners, witnessed the landing, the activation of a "stealth", the use of speed brakes, the deployment of countermeasures, and even the expulsion of the fuel tank! Of course, no shortage of weapons, which are characterized by bombs and missiles of various types, each of which characterized by a particular system for engaging the target. The accuracy of the simulation can be changed at will by acting on both the "flight model" that the "realism" of the surrounding environment. The first feature allows you to determine how the different physical forces affecting the maneuverability of the aircraft, the other hand, provides for the weather and the effects of gravity.


In other words, temperature, altitude, the presence of rain, wind, and the geographical position of the environment, help to describe realistically the response of the aircraft, as well as the ' acceleration di gravità (G) fa sentire i suoi effetti sul velivolo e sul pilota, soprattutto in corrispondenza delle manovre più estreme. Tecnicamente, questo videogioco della "DID", era all'avanguardia per i tempi e richiedeva un PC dotato di una buona capacità di calcolo per essere pienamente apprezzato. La grafica, come premesso, era il fiore all'occhiello del periodo, sebbene oggi possa apparire, quanto meno, semplice, grezza e poco definita. Il motore grafico riproduceva diversi effetti speciali e consentiva di seguire l'azione da varie prospettive, persino dai missili in rotta verso il bersaglio! Il comparto audio vantava, poi, una soundtrack sicuramente d'atmosfera e numerosi commenti digitalizzati per le più disparate situazioni di gioco, senza dimenticare i pur sempre efficaci effetti sonori. La versione CD offriva, inoltre, quattordici tracce audio ed una migliore qualità generale. Tirando le somme, un "must have" per tutti gli appassionati delle simulazioni di volo militari ed una tappa fondamentale per l'evoluzione dell'intero genere. Edizione tedesca con gioco in inglese. Il link:

Download TFX CD (German retail/English game)

Saturday, December 18, 2010

Hair Stylist Cover Letter Samples

The Grim Reaper

The Reaper
("The Meaning of Life, Monty Python , 1983)
An aphorism says that the only certain things in the world are death and taxes ... This is true in all civilized countries. In Italy - to paraphrase Benigni - taxes are certain only for their pay. For those who deal with this certainty is the fiscal policy of this government, which for 16 years now has been focused on amnesty, amnesty, tax shields and decriminalization. On the other hand, those who pay taxes in Italy, has more certainty: they will continue to increase. We have moved this year from fourth to third place in Europe for the tax burden.

I will then subject the other, less gloomy, more equitable taxes, the death ...

Death and the fear of death are the subject of a debate that continues perhaps the dawn of time. What would philosophy, religion, science, literature, poetry without the awareness of the limits of our life?

During the twentieth century, life expectancy at birth in western countries has almost tripled. Who was born in the Middle Ages could hope to live up to 30/35 years. Those born in the West today can hope to arrive safely at 80/85.

Today more people live and die for reasons other than in the past. No one has ever died in the Middle Ages to aircraft accidents, someone was hit by lightning, but no one has ever struck dead for touching an electric wire caught.

On the other hand, if you look at the statistics, it is clear that - even today - fear of certain types of death is something that perhaps goes even further irrationality.

I bought a book called "The end of it all - from individuals to the entire universe ", by Chris Impey (The Library of Science). The title brings the temptation to touch the most hardened skeptic to iron also, the front cover is all black, and the fourth looks like a marble slab ... Too, because a skeptic can resist!

One of the first paragraph has an interesting passage on fear of death and the almost full report here.

"Driving is by far the most dangerous activity between what we do every day, yet they are very rare people who have a clear awareness. The accidents at the wheel or motorbike are among the leading cause of death among teenagers.

Many people are afraid to fly, but the probability of dying in a plane crash is 1 in 19,000, so that should fly once a week throughout their lifetime because the rate is close to the risk of dying of cancer.

The fear of dying in a terrorist attack is just ridiculous. For every American killed by a terrorist, there are 10,000 shot dead by a non-terrorist, what's more, most of these non-terrorists are people who know each other, and usually they are relatives.

Here are some bare facts and incontrovertible: the cold is more dangerous than hot. The toothpicks are more dangerous than lightning. Pedestrians are the most dangerous of the fire. The beds are the most dangerous of the stairs. Snakes are the most dangerous terrorists. Pyjamas flammable synthetic fabric are more dangerous than a bee sting. The coconuts are more dangerous than sharks.

And here are some practical advice based on statistics. The American Medical Association showed that in the U.S. Most deaths are caused by modifiable behaviors. If everyone ate properly, did exercise and stopped smoking, the mortality rate would be reduced by one third. It's simple, but is also somewhat 'trivial, then stretch a bit' this list to find out what other changes in lifestyle would be worth considering.

Accidental falls are fatal in 1 in 36, then after the jog daily should sit at home. Then, the second most dangerous thing we ourselves have held positive thoughts away from suicide. A range of natural hazards can be avoided by choosing the right place to live. A nice little place like Muncie, Indiana, would make us immune to tornadoes, hurricanes, earthquakes, tsunamis and so the risk of drowning. Those parts, then, the houses are cheap, which is good. To an American, also the probability of dying from an execution is 1 in 60,000, down sharply if we respect the law.

proceed further to examine the risks borders on obsession, but what the heck!

The water is dangerous in inverse proportion to its quantity. And so, the bathtub is more dangerous than swimming pools, in turn, the most dangerous sea. And it is good practice to handle with care a cup of coffee or tea.

wear a suit of armor or asbestos insulation or fabric helps manage situations as attacks of wild animals, snake bites or poisonous insects and high-voltage discharge. Even

gambling can become a problem. The National Public Radio reported that New Yorkers have 17 times more likely to die while crossing the bridge to New Jersey in order to buy a lottery ticket issued by the State than to win the first prize of the lottery. Here's another good reason to sit quietly at home.

Finally - and not a suggestion, because we can not do anything about this - is to be hoped to be a woman. The females live longer than males. Their main risk of gender - to die while giving birth to a son - has been dramatically reduced thanks to increased attention from physicians, and then are not likely to die in war. The worst enemies of women are men. Males drink more, smoke more and die more often in traffic accidents, and kill and kill more often. It follows that the gap between life expectancy in males and females is opening more and more ... "

Tuesday, December 14, 2010

Marlboro Nicotine Chart

Kishin Douji Zenki FX: Vajura Fight

"Kishin Douji Zenki FX" è probabilmente il miglior videogioco realizzato per il Nec PC-FX , lo sfortunato successore a 32 bit del mitico PC-Engine, vuoi perché ha dimostrato ampiamente as the machine had not actually that much inferior to others in the competition, at least "two-dimensional" talking, but mostly because it is still one of the few titles of this system can satisfy the tastes of the typical Western gamer. This is not the first game to have been adapted from the manga but Kikuhide Tani is undoubtedly the only one to show off an approach almost exclusively "fighting" than the previous "platform" developed for other videogame systems, including Super Nintendo and Sega Game Gear, although it occasionally some slight digression in this sense. However, the game, as well as the manga on the other hand, revolves around the events of Zenki, the unpredictable demon, serving Ozuno Enno, defeated the cruel gods Karuma. After being imprisoned for several centuries in a stele, Zenki is freed by the last descendant of the dynasty "Enno", the girl Chiaki, just when they start to make their appearance the "Seeds of Karuma, strange globes "occhiformi" that transform people, things and animals in dangerous, how cruel, demonic beings. Unfortunately, perhaps because of the long captivity, the demon child has regressed to the state and therefore, in addition to act as such, does not have full powers. Chiaki, however, discovers potergli return temporarily the force on a mysterious ancient bracelet. The mission is, in short, to eliminate these demonic creatures in order to recover the seeds and thwart the return of the evil kingdom of Karuma.


In terms of gameplay, "douja Kishin Zenki FX" strictly alternating sequences of "fighting" to as many actual "Beat'em up" in the sense that in the first fight against a single opponent, whether it be a minor character or a boss, like a true " Street Fighter", while others indulged in, however, the sliding of the scenario by a fight against all the countless enemies who dare to hinder us in the tradition " Final Fight". Once crushed a wave of enemies, we will continue further, with a lot of arrows indicate the direction to follow through most of the digressions "action" that does not disdain even the use of hops. The different sections of the game are held together by a successful series of comments, and dialogues designed to introduce animated close-ups from time to time various suggestions related to the evolution of the plot. "Vajura Fight" allows you to select both Zenki Chiaki that, even in the case of simultaneous two-player mode. Each character adopts a different fighting style, but always based on the use of three buttons (attack, jump and parry) that goes to significantly change the approach to fighting, although it appears to be quite simplistic compared to the two classics mentioned above. For example, the fighting techniques that distinguish Zenki are based entirely on the melee and are limited to a series of combos focus on the use of kicks and punches, although it lacks the parades and projections. In addition, from time to time, after picking up an appropriate "power-up, there will be temporarily returned to the appearance of mature so they can deliver more accurate and powerful shots. Chiaki, on the contrary, he resorts to attacks from a distance, that is based on lancio di particolari sfere energetiche, fermo restando che, a sua volta, è comunque in grado di difendersi ed afferrare. Dopo aver collezionato un “power-up”, inoltre, evoca l'amico Demone per un aiuto momentaneo ed è anche capace di caricare il colpo, così come tra l'altro lo stesso Zenki una volta acquisite le sembianze adulte.


Ciascun eroe può porre in essere una decina di attacchi speciali che, oltre ad essere eseguiti con le consuete combinazioni del pad, possono essere anche richiamati con gli appositi pulsanti predisposti a tale scopo. "Zenki FX" contempla dodici stage, se così possono essere considerati, la difficoltà è graduale and grows up to be challenging, at least a single opponent in combat, the other sections, however, are easily overcome. The game offers three different difficulty levels, several "constant" and can also save your progress. Technically it is certainly a valid license and a large display of the hardware capabilities of the PC-FX. The graphic is good and, in addition to presenting several layers with different special animated parallax scrolling and a great, is also marked by the characters of considerable size, are capable of taking even the 3 / 4 height of the screen! The animations are also well looked after, the scene, then, is enriched by a variety of effects graphs rather than engaging in more than one occasion, in fact, does not count the use of transparencies of distortions, rotations (at least in the stage with the pillars in the fall), fog and even the reproduction of small movies "Full Motion Video "in-action! The fund is also of good quality audio, the soundtrack is certainly atmospheric, even though it receives a slight background noise in the sound effects, probably due to low sampling frequency. In conclusion, Zenki for PC-FX, is certainly an excellent game, and as circumstances does justice to this unfortunate console, as long as we consider it more of an action game than a traditional fighting in the narrow sense, it is not, in fact, a clone of Street Fighter or Final Fight. Purists, therefore, might not like too much of its combat mechanics too simplified, though, to tell the truth, it should be noted that not only offers these, but rather of the other. For everyone else, especially for fans of the manga, there will be problems, not just have fun with the most beautiful game for 32-bit product from NEC! The link: Download

douja Kishin Zenki FX CD

NB: "Zenki FX" can be effectively emulated with Mednafen 0.9x , but unfortunately it is an emulator command line. However, after unpacking the iso of the game and bios in the same folder as the emulator, scaricateci also in the file " BootPCFXCD.bat " and then double-click it in order to start the game. (This is simply a batch file, among other things changed as pleased with the "Edit " the right mouse button, which contains the following command line: " mednafen.exe-pcfx.bios pcfx.bios loadcd-pcfx KishinDoujiZenkiFX.cue . ") During emulation, you can configure the controls with the key combination Alt, Shift / Shift, 1 (or 2, in the case of the second player), for each command you must specify two keys on the joypad, the second alternative. For any other configuration you must edit the configuration file of the emulator, " mednafen-09x.cfg " with Wordpad. The FX MagicEngine unfortunately makes some good graphics and has some problem with audio playback.

Sunday, December 5, 2010

Ballet Slipper Template For Cake Making

WikiLeaks and UFOs

Julian Assange, WikiLeaks promoter and activist, was recently interviewed by via webchat Guardian. The interview is here . One of the questions concerned UFOs:

Guardian:
"Mr. Assange, has never received documents that had to do with UFOs or extraterrestrial?"
Assange :
"A lot of weird types [" weirdos "in 'original] we write emails about UFOs, or how they discovered that they were the Antichrist as they talked with their ex-wife during a garden party ... However, so far have failed to comply with two of our conditions for publication:
  1. that the documents are not homemade;
  2. who are authentic.
should be noted that in some parts of the unpublished cablegate there are effetti riferimenti a degli UFO».
La prima parte della risposta descrive in modo abbastanza spietato il nutrito sottobosco dei tanti ufettari da YouTube o da forum che infestano il web.



Nella seconda parte si rimanda a riferimenti a degli UFO nei cablogrammi non ancora pubblicati.



Strano? No, visto che UFO significa Unidentified Flying Object , ossia "Oggetti Volanti Non Identificati". D'altra parte nella mente di tanti appassionati UFO significa quasi sempre "astronave aliena", per cui i believers aspetteranno con trepidazione la pubblicazione di quei documenti.



Finirà come coi documenti sugli UFO rilasciati dal ministero della difesa britannica, talmente esplosivi che di lì a pochi giorni fu chiuso l'ufficio per la segnalazione degli avvistamenti, considerato un costo inutile?

Thursday, December 2, 2010

Whens Tech Deck Live Coming Out

Knight 'N' Grail

"Knight 'n' Grail", as well as the equally valid "It's Magic II" , is probably one of the strongest examples of "retro-programming" of recent years , at least for the scene of the glorious " C = 64 ", the famous home of the Commodore computer. This phenomenon, which is essentially the creation of new video games for multiple platforms obsolete, did not fail to surprise us with productions that can rival the more famous masterpieces of the past, Indeed, in this view, often put in place capable not only of the securities to break the well-known hardware limitations that characterize these machines, but even to introduce completely new concept for the times of their effective marketing, "Space: 1999 " for the Oric Micro is one shining example. However, this latest game Psytronik Software was published sixteen years after the official demise of the aforementioned eight bits of the "CBM" structurally has more of an analogy with some of the world famous classic Coin-op and console. The gameplay, in other words, looks like a successful mix of elements borrowed from the legendary "Ghouls'n Ghosts , if not from the previous " Ghosts'n Goblins ", and from the wonderful " Akumajo Dracula / Castlevania ", while not missing a number of other similarities that drew him, at least to some extent, also to the world of RPGs. The story, as well as other gameplay ideas, does not differ that much from the aforementioned classic Capcom, the game played, in fact, a fearless rider who has the thankless task of recovering the only object that can break the curse that plagues his companion: the Grail. The discovery of this mythical golden cup, to be honest, it's an attempt to settle the debt with the Archmage, the only magician who deigned to lend a minimum of help. In the meantime, while we are intent on doing us, our beloved unknowingly continues its existence in the form of a legendary "Wyvern", a huge winged reptile!


In terms of gameplay, this translates col dover esplorare una serie di livelli prettamente labirintici così come avviene nel già menzionato classico della Konami. L'azione, in altre parole, consiste nell'attraversare numerose ambientazioni a scorrimento ed altrettante a schermata fissa, in particolare: il castello, le caverne, le montagne, il tempio ed altre, evitando ostacoli, saltando da una piattaforma all'altra e combattendo contro gli innumerevoli nemici che osano frapporsi tra noi e il nostro obiettivo. Per combattere le suddette creature, brandiamo la nostra fidata spada, sebbene in realtà si comporti più come un’arma da lancio, mentre per proteggerci dagli attacchi indossiamo un’inossidabile armatura. Per averla vinta su tali nemici, ma soprattutto in presence of the inevitable boss that interrupt the normal flow of the game, we also munirci special equipment. Some doors also preclude us access to particular areas of the scenario, so we will be continually forced to open them to find and therefore to destroy the mysterious balls of light. Like any good game worthy of respect, no shortage of power-up worthy of the name, "Knight 'n' Grail" will cover two types: first, such as double jump and the ability to break through the walls, of course, allow us to reach previously inaccessible positions, others, however, improve our ability to offensive / defensive. The swords scattered along the levels of the game strengthen our attack, each sword, as well as offering a range, effectiveness and a different trajectory, contains in itself the power to a special "elemental" fire, water, land, ice, wind, lightning and gold, which makes it particularly effective against creatures marked by the element opposite. The armor, in contrast, provide us with immunity to the elemental that characterizes them, by way of example, the armor forged under the sign of fire will absorb the effects of projectiles as well as the hot water droplets thereof.


La scelta dell’equipaggiamento più opportuno dovrà essere una decisione tutt'altro che casuale poiché sarà determinate per il proseguimento della nostra missione, soprattutto al cospetto dei già sopraccitati boss. Ovviamente, non mancherà anche un bonus in grado di rimpinguare la nostra salute. L'equipaggiamento raccolto viene gestito ricorrendo ad un semplice menu che ci consente di stabilire l'arma e la protezione da utilizzare, inoltre, tale schermata tiene anche traccia delle stanze precedentemente visitate, fermo restando la presenza di due tasti rapidi che ci permettono di selezionare velocemente gli oggetti desiderati. “Knight 'n' Grail”, di per sè, non è un gioco particolarmente impegnativo e non is not too long-lived, say it is able to offer more than a few hours of sound exploration, even stronger than two hundred of its rooms to visit, many of which are only accessible after obtaining a special power-ups. The game, however, permits the saving of our progress and also allows you to continue your game when defeated, as long as you have set aside an adequate nest egg of money dropped by enemies lifeless. In addition, there are also alternate endings, an additional incentive to take up when finished. At the technical level is not bad, indeed it is one of the best in this regard. The graphic features a good level of detail and makes good use of skills color of the car, although the palette may seem, in fact, at least dark. The background, also runs smoothly in all directions and sprites, as well as its animations are well made, although in general they perceive a slight slowdown in the presence of crowded situations. The audio sector is also of good, the soundtrack alternates to the many excellent tunes good sound effects. Summing up, "Knight 'n' Grail 'is a great way marked by a wonderful atmosphere of the mold typically medieval / fantasy, estimators of Ghouls'n Ghosts and Castlevania will probably be thrilled. A new classic for the Commodore 64? Link:

Download Knight 'n' Grail (disk image)

NB: Knight 'n' Grail works quietly with the most popular emulators: CCS64 , Hoxs64 and WinVice .

Thursday, November 25, 2010

Kates Playground Fullset

Clamorous listing! Apocalypses

È tempo di far crollare il muro di omertà e di disinformazione col quale il potere sta cercando da anni di nascondere e mistificare un fenomeno che ormai solo i pecoroni disinformati o i cani da guardia del regime rifiutano di vedere.



Proprio oggi Ken Johnston, un ex ricercatore della NASA la cui cacciata per le sue posizioni non allineate alla scienza ufficiale è stata fatta passare in silenzio e giustificata con futili motivi, ha annunciato che tra un mese loro arriveranno


Every year there are tens of thousands of sightings at all latitudes: moving lights in the night sky in the second trajectory is not natural, nothing more than Chinese lanterns and balloons. And certainly not the witnesses are people who want to advertise.

There were also close encounters. He speaks earnestly of mysterious creatures, humanoid-looking, dressed in sophisticated suits that protect their bodies and hide their real features, and transportation that allow highly complex operations that are impossible for our poor technology. The descriptions are consistent. These beings are clearly able to manipulate matter, space and time. Sometimes comunicano con chi ha la mente aperta e non ottenebrata dai dogmi scientisti cui questa società moderna ci costringe. Chi ha avuto la fortuna di comunicare con loro si sente depositario di un messaggio di pace e di fratellanza universale.



Certo, c’è anche qualche esagitato che afferma di essere uno di loro. C’è chi si traveste come loro, e questo alimenta l’idea che sia tutto folkore, che non ci sia niente di vero. Ma chi è stato testimone diretto non ha bisogno di dimostrare niente a nessuno. Chi vuole creda, altrimenti peggio per lui. Certi fenomeni sono reali ed è ottuso parlare di suggestione.  Ci sono tantissimi video e materiale fotografico sulla rete. Certo tanti possono essere falsi, but it is not possible that they are all false.

Also - despite what the debunkers say paid to the government - the news of sightings and there are contacts from the mists of time. Several Nordic legends can be explained only by considering the existence of such beings as the key.

The most important thing that the close-minded skeptics should remember is that it is not so many individual testimonies aneddodiche: virtually all coincide. May have made all along?

In a month everyone will know the truth at last.

If you still do not understand what we're talking look a questo comunicato stampa .



("Babbo Natale è vivo, e lotta insieme a noi")


Sunday, November 21, 2010

Hummer Fits Your Personality

next venture




Il maggiore T. J. "King" Kong cavalca una

bomba atomica nel finale de "Il Dr. Stranamore"

di Stanley Kubrik
Col 2011 ormai alle porte i fuffari del 2012 cominciano a fare retromarcia. I più avveduti hanno già iniziato a posporre l'evento  (vedi la tempesta solare rimandata , o le varie voci sulla profezia Maya rimandata a causa di errori di interpretation on the date, etc..), many will follow, others will be content with the "great spiritual change, so that you can not see and not be touched, but it feels (in fact the smell you can not do anything).

millennial view of the proliferation of absurdities that fill the media, the magazine "Le Scienze " (Italian edition of "Scientific American ") has dedicated the November issue of the "end of science." It is a number of easy to read, full of interesting ideas, I would advise everyone to buy (including the attached book "The End everything from individuals to the entire universe ", by Chris Impey).

A particularly provocative article titled "Predictions for the apocalypse."
Since lists and charts are all the rage, the authors (J. Matson & J. pavlus) have made a estimate that, without scientific pretense but according to the informed opinions of various researchers, the likelihood and the catastrophic potential of some threats that are mentioned frequently. That potential is formulated according to a qualitative rather than quantitative scale, ranging from 1 (localized chaos) to 10 (end of the universe).
I borrowed the points of this revised classification of the contents (which are in a bit 'caption). Here they are ...


Supertempesta solar


Sunburst
taken on 29/09/2008 by the STEREO probes

Odds: 1 to 20 in the next 20 years
Potential destructive grade 2

The Sun is a star, that is a huge nuclear fusion reactor in the explosive action is held in balance by its enormous gravitational pull.

The surface of our star is periodically shaken by huge explosions in space that project a stream of particles charges. These, if thrown in the direction of our planet when they reach the result to the ethereal aurora. Sometimes, when they are particularly intense, interfere with or cause problems for telecommunications satellites in orbit. Very rarely cause damage to power lines on the planet.

In 1859 took place a particularly intense solar storm, so that the polar auroras were seen to the tropics. NASA commissioned a study by the Academy of Sciences ( here) showed that intensity of a phenomenon that could lead to serious trouble for the entire planet. It could knock out energy networks and communications systems worldwide, devastating event for the advanced countries whose societies are characterized by a high degree of electronic connections.

learn more: [1 ] and [2 ].

Global Warming uncontrolled


The polar cap in 2007 has reached its lowest level in 30 years
Odds: 1 / 2 in the next 200 years
Potential destructive Grade 3

has been calculated that if the ice sheets of Greenland and West Antarctica were to melt completely, sea levels could rise by about 12 meters, erasing the coastal cities and forcing hundreds of millions of refugees to move elsewhere.

decrease the area cultivated, would advance the desertification, the extremes of the weather, would be heavily altered sea currents and weather, would be devastated the most important ecosystems.

Among all, is perhaps the most likely disaster. It is up to us.

Detail: [ 3].


pandemic killer


1411 Presentation of the Black Death
Odds: 1 / 2 in the next 30 years
potential destructive Grade 4

The Black Death , between 1347 and 1352, carries off between a quarter and a third of its population. At that time transport was the fastest sailing boats or wagons pulled by horses, and the vast majority of the population did not move except at the nearest villages.

In a globalized world, where the displacements are massive and in a day you can safely reach the other end of mondo, le possibilità di diffusione di un nuovo virus o di un adattamento più letale di un virus già noto sono enormi. Secondo molti esperti l'umanità non è preparata ad affrontare una simile evenienza, che potrebbe essere catastrofica.



Anche in questo caso gli uomini potrebbero metterci lo zampino. La possibilità che un virus letale prodotto artificialmente a scopo bellico o di ricerca sfugga al nostro controllo è sempre dietro l'angolo.



Supervulcano






Caldera del supervulcano dello Yellowstone
Probabilità: 1/100 the next 1000 years
potential destructive grade 5

I Supervolcanoes are capable of erupting volcanoes at least 1000 cubic kilometers of ash and lava. Do not have a structure recognizable as that of the mountain Vesuvius or Etna. It is widespread in lowland areas which can build up a huge magma chamber, where the explosion - as well as destroy everything at the local level to large distances - profoundly alter the climate of the planet for decades.

is very likely that one of these monsters hiding under the Yellowstone Park in the USA. This is an area of \u200b\u200babout 60 km in diameter (72 km per 55 km). È un cosiddetto punto caldo , una zona della superficie terrestre caratterizzata da un'anomala risalita del mantello verso la crosta e che presenta attività vulcanica da lunghissimo tempo.



Eruzioni catastrofiche come potrebbe essere quella dello Yellowstone sono avvenute nel passato. L'ultima in ordine di tempo è avvenuta circa 74.000 anni fa a Toba , in Indonesia e portò il genere umano sull'orlo dell'estinzione.



La zona dei Campi Flegrei, nel Napoletano, è considerata un piccolo supervulcano . L'ultima eruzione risalirebbe a 39.000 anni fa.



Guerra nucleare




nuclear explosion
Odds: 1 / 30 in the next 10 years
potential destructive grade 6

The nuclear arsenals of the superpowers have been reduced but not eliminated. An accident or a cyberattack could still trigger a nuclear exchange between the United States, Russia or China? Such an event would cause the destruction of all large cities, the deaths of hundreds and hundreds of millions of people, a nuclear winter that decimated the remaining population. The fall-out would make large regions of the planet uninhabitable for years and years.

am scenari che tanti film e libri ci hanno reso drammaticamente familiari (l'illustrazione di apertura di questo articolo è tratta da " Il dottor Stranamore, ovvero: come imparai a non preoccuparmi e ad amare la bomba ", uno dei capolavori di Stanley Kubrik del 1964) resi forse meno probabili dalla situazione politica attuale.



Un'eventualità più verosimile è un attacco terroristico su un'area urbana con l'impiego di testate più piccole; alcuni esperti stimano questa probabilità superiore al 50 per cento nei prossimi 15 anni.



Lampo di raggi gamma






Rappresentazione artistica di un lampo gamma
Probabilità: 1/15 in 100 milioni di anni

Potenziale distruttivo: grado 7



I lampi gamma ( gamma ray burst ) sono tra i fenomeni più energetici noti nell'universo.

Sono fenomeni rari a livello galattico ma relativamente frequenti nell'universo. Se ne registra più o meno uno al giorno e provengono da direzioni casuali del tutto imprevedibili e da distanze enormi.



I fenomeni noti che possono dare origine a queste esplosioni sono i più estremi: le supernove, i collassi stellari che generano i buchi neri, la fusione di due stelle di neutroni.



In questi eventi possono essere emessi stretti fasci di raggi gamma estremamente intensi; dei veri e propri "fucili a pallettoni" cosmici che concentrano in pochi secondi (la loro durata va da alcuni millisecondi ad alcuni minuti) l'energia che una stella come il Sole può rilasciare in 10 miliardi di anni. Sono visibili solo dai satelliti perché, data la distanza, la radiazione gamma arriva così dispersa da essere completamente bloccata dall'atmosfera terrestre.



Finora non è mai stato osservato un lampo gamma prodotto nella nostra galassia e questa è una fortuna: se un fucile così vicino fosse puntato verso la Terra, il lampo potrebbe distruggere lo strato di ozono che ci protegge more intense ultraviolet and target the planet's surface radiation. Some researchers believe that one of these explosions could have contributed to the mass extinction of the 'Ordovician , which occurred 440 million years ago (here ).

There are several stars from the Sun distantissime not candidates for supernovae explode astronomically in the near future, but fortunately it seems that in no case the gamma-ray burst is directed toward us.

Detail: [ 4].

impact of a giant asteroid


The asteroid Ida (53 km long) and its moon Dactyl
(over 1 km in diameter)
Odds: 1 in a million over the next 100 years
potential destructive Grade 8

Even This was amply represented by Hollywood and looted (Meteor, Armageddon, Deep Impact).

scenario of some celestial body on a collision course toward Earth as prophesied by some mysterious ancient civilizations of the knowledge is also one of the applicants in the imagination of disaster (Nibiru, Apophis, and who knows what else).

other hand, even the children ormai sanno che una delle ipotesi più accreditate per l'estinzione dei dinosauri, 65 milioni di anni fa, alla fine del Cretaceo , è quello dell'impatto asteroidale. Asteroidi grandi e piccoli e comete hanno colpito la Terra in passato, lo fanno attualmente - le stelle cadenti o bolidi che possiamo vedere ogni notte non sono altro che piccoli asteroidi - e continueranno a farlo nel futuro.



Le probabilità che un corpo di dimensione dell'ordine di una decina di chilometri possa colpire la Terra causando estinzioni di massa paragonabili a quella del fine del Cretaceo sono dunque basse.



Tuttavia, anche un asteroide più piccolo potrebbe avere effetti catastrofici. Un oggetto diameter of 3 kilometers (event with probability about one in 200,000 in this century) could kill a quarter of the world's population and delete temporary civilization.

Detail: [ 5], [6 ] and [7 ].

The Sun becomes a red giant


The Sun becomes a red giant and engulfs the Earth
Odds: 100% in 5 billion years
Potential destructive grade 9

If models stellar evolution are correct, this case is not a possibility but a certainty.

The Sun radiates energy into space (in the form of light and heat) through a process of nuclear fusion by 4.5 billion years is turning the hydrogen into helium in its core. The energy produced in the nucleus counteracts the force of gravity, which tends to collapse the Sun These two forces are in balance and will remain so for another 5 billion years, when the hydrogen in the core of the sun will end. At that point, gravity will take over and the sun will collapse. Its core - which according to the models currently accredited should have a diameter of 300,000 km - is reduce more or less the size of Earth.

At these pressures and temperatures in the outer part of the nucleus will activate the process of fusion of helium into carbon, and areas immediately outside a layer of hydrogen begins to fuse into helium. The energy will be produced in large numbers and much closer to the Sun's surface, which then begin to expand. His range may increase among the one hundred and two hundred times. Almost 700,000 km from the present will probably incorporate the orbits of Mercury and Venus (which rotates around the sun at 108 million km) and perhaps even that of the Earth (150 million km).

Even if the Earth was not swallowed now his fate would be marked: the first will be burnt by the solar furnace, very close, and because of the increased emission of matter from the Sun, its orbit would decay, however, making the atmosphere hot sinking of the red giant.

Detail: [ 8]

bubble nucleation


Odds: one in a billion billion in the next 1000 years
potential destructive Grade 10

According to the cosmological theories most credited the entire universe originated 13.7 billion years ago from a singularity, a condition of infinite density and temperature in a region of infinitesimal size that would be expanded, giving rise to the fabric of space and time with all that it contains, which, according to observational data we have today, it is still growing.

is the famous Big Bang theory, which although not fully proven and universally accepted, is that at best explains all the universe as we see it, as seems to have evolved, allowing also to make predictions about phenomena that place there, many of which have been verified (others not). According to Professor

. Alexander Vilenkin, a cosmologist at Tufts University will continue the expansion of the universe forever. Moreover, the infinitesimal size it was in the universe at the Big Bang, quantum phenomena come into play. According Vilenkin our universe may have arisen spontaneously from nothing, after some fluctuation of the quantum vacuum.

The quantum fluctuations of vacuum could lead to the spontaneous creation of tiny universes from nothing. The vast majority of them are annihilated immediately, immediately collapsing into nothingness. Some of these "bubbles" but could reach a critical size, and expand, giving rise to new inflationary universes, perhaps with stars, galaxies and thinking beings.

Assuming that it went really well, what would happen if another emerge spontaneously in our universe?

would like a smaller bubble that expands rapidly into a bubble bigger, bringing with it new laws of nature, fundamental forces and constants different.

As the bubble "is expanding at nearly the speed of light" encompasses "the space around it, including what remains of the solar system." Our universe is experiencing a transition to the new state, where all the laws that have made possible galaxies, stars, planets and life itself as we see them stop di valere. In nostro stesso universo potrebbe essere una bolla che si è espansa dentro un'altra. Non solo, ma nuovo universo potrebbe essere nato in questo istante dentro il nosto, e noi non lo sapremmo fino a che la bolla non ci avesse raggiunto. Potrebbero anche esistere altrove (ammesso e non concesso che questo avverbio abbia senso parlando di leggi di natura diverse) altri universi, nati da altre bolle.



È un'ipotesi che possiamo mettere in fondo alla lista delle preoccupazioni? Secondo Vilenkin, l'ideatore di questa affascinante teoria,  sì. È convinto che la nucleazione della bolla non si verificherà nei prossimi 1000 miliardi di anni ed è disposto a scommettere su questo «un sacco di soldi». Potremmo fare una colletta e accettare la scommessa. Tra 1000 miliardi di anni, se non sarà successo nulla, gli pagheremo il dovuto.



Approfondimenti: [ 9 ] e [ 10 ].




Per saperne di più:

  1. La bufala della tempesta solare nel 2013 ;

  2. La NASA risponde sul 2012 e Nibiru ;

  3. Il decalogo della disinformazione sul riscaldamento globale ;

  4. Gamma-Ray Bursts: introduction to a mistery ;

  5. Apophis e la fine del mondo nel 2036 ;

  6. ImpactEarth , an interactive online tool developed by Purdue University to estimate the effects of an asteroid impact (average frequency is also provided event);
  7. Meteoritics & Planetary Science 40, Nr 6, 817-840 (2005) , the physics of meteorite impacts in PDF;
  8. Will Earth Survive When the Sun Becomes a Red Giant?
  9. The creation without creating
  10. What happened before the Big Bang?

Friday, November 19, 2010

Probation Support Letter

Battle Bugs

Battle Bugs is a unique video game developed by Epyx legendary, especially a historic software house renowned for its excellent sports games published since the second half of the '80s, in particular among the most famous is worth quoting: Summer Games II , California Games and Games: The Summer Edition . Unlike previous productions, Battle Bugs, presents itself as an innovative strategy title that sees us play as the master of a friendly army of ants, but not all. The gameplay consists of a long series of battles that we systematically contrast to other colonies of insects. The action develops in real time, but we still have the option to enable a useful pause function so as to better plan our strategic decisions. Each mission has a goal variable which typically range from eradicating the presence of insect enemies need to claim ownership of all the food scattered for the scenario. Often, we will be in the minority, not so much in terms of units used, but rather as offensive capability, so we'll have to define a valid sequence counter. Battle Bugs enables us to handle up to twenty-two different bugs, including: cockroaches, fleas, grasshoppers, spiders, mantises, bees, flies and wasps. Each insect is identified by a number of characteristics that describe the various skills, first of all: the ability to attack and resistance to shock opponents. Moreover, in addition to move in different ways, such as walking, flying or swimming, can also throw bombs and stones.


Le battaglie si svolgono in scenari prettamente domestici che spaziano dalle superfici della cucina al giardino di casa, inoltre, per il raggiungimento dei summenzionati obiettivi sfrutteremo anche le caratteristiche di ciascun ambiente, come ad esempio: le aree sopraelevate ed anche eventuali ostacoli che possano rallentare l'avanzata nemica. Gli scontri sono sicuramente impegnativi, almeno da un punto di vista prettamente logico, ciascuna missione, infatti, deve essere affrontata tenendo conto delle peculiarità, e quindi anche delle limitazioni, di ciascun insetto. Il gioco contempla una campagna a singolo giocatore da ben cinquantasei missioni complessive e prevede anche una modalità multi-player basata su un sistema "hot-sit", in pratica i partecipanti contrappongono vicendevolmente le proprie mosse in un modo analogo a quello degli scacchi. Tecnicamente, Battle Bugs, era piuttosto all'avanguardia per l'epoca dell'uscita, la grafica sfoggiava un simpatico stile "cartoon" pulito e piuttosto definito, soprattutto per via del supporto per lo standard Super VGA, 640x480, anzi, da questo punto di vista, era senza alcun dubbio un tantino anacronistico per i tempi poiché permetteva di sfruttare addirittura una sbalorditiva 800x600! Le varie animazioni che accompagnavano l'azione erano adeguate, il comparto sonoro poneva in essere una serie di simpatiche musichette e degli effetti sonori per lo più efficaci, senza scordare, then, the presence of "briefing" championships. In conclusion, evidence of the goodness of his ideas, points out that Mancari of great feedback from critics of the time, makes an excellent strategic logic and irony that makes their battle horses. Multi language edition. Link:

Download Battle Bugs CD (Multilanguage)


Wednesday, November 10, 2010

How Long Can Someone With Liver Failure Live

Kaisoku Tenshi (aka The Rapid Angel)

"Kaisoku Tenshi" the Japanese "Techno Soleil" is a video game darkest of the first Playstation not that " Gaia Seed", the former title of the same software house, but enjoyed a higher profile to tell the truth. At first glance, "The Rapid Angel," as translated from the language of "Rising Sun" seems to want to recount the pomp of the two-dimensional platform so dear to the "antiquated" systems 8 / 16 bit, not really just comes down to this because also embraces several other ideas within the genre of fighting games. During the course of the game, in fact, we do not only to accommodate the sliding of the background, jumping from platform to platform, but on the contrary, we fight against all the many opponents who dare to block them systematically in the street. The gameplay essentially allows us to make a series of measures to free us to complete each stage, in particular, in addition to making leaps (whether normal or larger with an additional push of the button), run and interact with some details of the scenario, we can also attack enemies and defend ourselves with a parade, not to mention even the possibility of evoking a kind of spell is very similar to the most classic of "smart bomb". To replenish the energy lost during the game, we will be obliged to collect all the food scattered around the levels, except that we also collect all the bonuses that come across long the road, whether precious or base money. The normal flow levels, more often, it will be interrupted by the appearance of certain characters, when the real boss, who must be defeated with different strategies, but not before he tried slightest adversarial system using a simple speech. To make life more difficult it will be, then, the inexorable time runs out. The plot also will be revealed by a series of intervals of purely ironic.


The most interesting feature of "Tenshi Kaisoku" is above all to face the game with different characters, three girls at least initially, others will become available once the mission, and depending on how we responded to the above dialogues. However, each character has a different fighting technique that impacts heavily on the nature of the action. Natsumi, for example, only resorting to fighting hand to hand through a series of combos focus on the punches and kicks, he is also able to perform a special move, a kind of football to lead, while intent is to fall to the ground after a strong jump. Ayane, in some ways, however, adopts a similar style using his sword, so Natsumi as during a jump, it can take the wheel of an attack similar to a pirouette. Haruna, unlike previous girlfriends, is capable of striking from a distance using the launch of its extremely precise "shuriken", may also unleash a special attack, a kind of projectile energy, but is also able to perform several other moves. However, such circumstances, the choice of a girl over the other, not only will change the strategy of combat, and to a lesser extent also the type of defense, but, in a sense, the level of difficulty of the game itself, because most fighting will be close higher the probability of suffering injury, not, however, that the general difficulty to reach the summits so overwhelming to be honest. The characters 'secrets' there will also be able to explore internships never visited before, as well as go back over other previously already discussed. Kaisoku Tenshi, contemplates, then, even a bizarre two-player cooperative mode in which the second participant is limited to assisting the action of the main character. In practice, a friend of ours, you control a cute little angel is consistent with the amount of a special energy bar, will put in place several measures to simplify our game, including: launch energy projectiles, deploy a defensive shield and may even turn into an enchanted sword.


The graphics are certainly not a miracle, although it will still be sufficiently detailed, colorful and well animated. More than anything, the problem seems to have something to do with the graphic style used, this fact does not differ that much from the aesthetic of the early 90s, especially not remember little more than a production appeared on the legendary PC- Engine, the little console from NEC. The technical sector certainly does not leave much to be desired, all of Sony's 32-bit hardware were properly used, ad esempio: non solo lo scrolling è fluido e fa un buon uso della parallasse ma, durante il corso dell'azione, assistiamo anche a tutta una serie di effetti come: la messa in scala della scena, le trasparenze della "smart bomb" e le rotazioni degli sprite. Non mancano, poi, dei piccoli tocchi di classe come le differenti immagini impiegate per rappresentare i singoli "shuriken" lanciati contro i nemici e le tavole dei ponti che si piegano al passaggio del nostro personaggio. Il comparto audio si difende bene, offre delle musiche sicuramente orecchiabili e degli effetti sonori/dialoghi quanto meno efficaci. Infine, aggiungo solamente che in più di una situazione si nota una pur vaga somiglianza con i titoli della serie Valis , almeno those with the most successful. Moreover, although certainly not one of the most captivating two-dimensional platform available for the PSX, it's still a nice title and witty, capable, among other things, to offer a lot of fun. The link: Download

Kaisoku Tenshi CD

NB: The game works with pSX , the emulator has, however, need Bios original Playstation, unzip the file ' BiosPSX. rar 'inside the folder / bios / emulator. Once you start the program, you open the menu 'File' and select 'Insert Picture CD '. From the window you select the file ' Kaisoku Tenshi.cue ', then from the same menu you can always give the 'Reset '. By selecting 'Configuration ', again from the File menu, and then the tab ' Controller ' we can specify the keys that most prefer.

Saturday, October 30, 2010

Confirmation Letters For Church

Cybermage

Cybermage is the least known among the titles of the legendary Origin Systems, the famous software house that we have the unquestionable success of series such as Last , Wing Commander and Crusader , but also at the forefront of many video games like System Shock, and Bioforge Shadowcaster . This game, at least at first glance, it might be mistaken for just another "shooter" in the first person along the lines of the legendary Doom , in fact, the involvement of the famous DWBradley: the game designer responsible for the best chapters of the Wizardry series, we arises instead as a successful blending of elements borrowed from the world of first-person shooter and the larger universe of role playing. Unfortunately, though it was objectively far from a bad product, sold very little at the time of publication, not because of the exorbitant hardware requirements for running it, in practice the mark Origin of manufacture of each production, but mainly because the proceedings too superficial elargitogli the press that he simply dismiss it as "just" a clone of that masterpiece of Id However, the game resumed from the sci-fi setting and expert cyberpunk, the plot is divided into a not too distant future, more precisely in 2044, focused on a world subjugated by the economic interests of powerful corporations speculative. The company is divided into two factions: the rebels who are strongly opposed to the "status quo" with frequent riots and the "hybrid" designed to assert the interests of these organizations. The fight is unfortunately learn because they are nothing but a kind of "cyborg" enhanced with the latest technology. In Cybermage impersonated an ordinary citizen who, during one of the many skirmishes and the cost of his own life, rescued a draw for these mysterious "beings" of biotechnology. The latter, perhaps impressed by our selfless gesture, he leads us lifeless in a secret laboratory where he later we undergo a mysterious surgery.


In our awakening we realize that we have a strange supernatural power mainly due to a mysterious "jewel" impiantataci in the middle of the forehead. Long before to realize what actually happened there seems to be also due to a strong amnesia, the laboratory is under attack forces NeCrom, the bad guy. Now we understand to be the reason for the hubbub. Once past the initial shock, we decided to get away without having the slightest idea of \u200b\u200bour identity and what the future holds. The gameplay, as above, is developed as a traditional "First Person Shooter" and therefore sees us through the articulated three-dimensional environment, in particular cities, streets, clubs, workshops, caves and foreste, facendo fuoco su tutti i nemici che osano ostacolarci. Durante le sparatorie possiamo ricorrere a diversi tipi di armi, come ad esempio: differenti tipi di phaser, missili, spade e persino dei misteriosi poteri sovrannaturali che per essere rimpinguati necessitano l'accumulo di energia. Le armi, così come le munizioni, i medi-kit, le armature ed i potenziamenti più disparati, devono essere raccolte lungo il corso dell'azione ma, al contrario degli altri FPS, possono anche essere acquistate in appositi negozi, a patto però di aver messo da parte un cospicuo gruzzolo di denaro. Per far cassa possiamo anche intraprendere diverse interessanti attività: il gioco d'azzardo, le scommesse clandestine e persino la donazione del nostro prezioso sangue! Oltre a sparare su tutto ciò che ci si para davanti, Cybermage ci permette di compiere una serie di azioni volte a farci superare tutti quegli ostacoli che, di volta in volta, ci ostruiranno il passaggio. In altre parole, non sarà raro dover andare a carponi, saltare, arrampicarsi, volare e persino nuotare. Come ogni buon gioco di ruolo che si rispetti, a mano a mano che progrediremo con la partita, svilupperemo anche tutte le nostre abilità psico/fisiche.

Ovviamente per poter accedere alle aree più inaccessibili utilizzeremo gli interruttori più improbabili ma saremo anche costretti a raccogliere differenti tipi di chiavi and magnetic cards. To manage objects, Cybermage, it offers easy inventory, mostly unrestricted, the components were not essential to the continuation of the mission will be automatically removed. In a few moments, we will be given the opportunity to pilot some means, such as: tanks and bizarre flying cars. During the course of the game, it will not be so rare to run into some people who will give us valuable information on the continuation of our mission. The game, of course, is not without flaws, not that he and many in truth. The first aspect concerns unpleasant, no doubt, the control interface that at best appears at least uncomfortable if not too cumbersome to this addition, then, even exaggerated the obscurity of certain passages. However, technically, was not so bad at the time of exit, the graphics overall were very defined, also because of the support to the standard "Super VGA". The three-dimensional environments presented themselves as rather complex and offered the "texture" definitely detailed. The fund offered sound of music and atmospheric sound effects / dialogue quite effective. I conclude simply by adding that, despite everything, Cybermage appeared at that time as a shooter for sure thick in some ways even innovative, had the merit of that earlier with the following ideas that would later be taken over by other legitimate exponents of the genre. The link: Download

Cybermage CD (Multilanguage)