Tuesday, August 31, 2010

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Dig It!

In this funny platform game developed by Pixel Painters dress clothes Dug Kewl, a geologist involved in identifying fields with the most precious metals. The story develops in the vicinity of the "Double Dug Ranch, the home they live in the aforementioned technical and partner Dugette. The plot revolves around a trap engineered by the cruel Spurkasaur, the fearsome "Lord of the Underground", with the intent to punish Dug for his constant incursions into the world underground. The idea is, of course, in forcing him to submit to the will of that sovereign, so as to make him work as a slave in his terrible mines. One morning, as the geologist is working around the ranch is attacked by thugs Spurkasaur, the town suffered much damage and, as if this were not enough, the poor Dugette are seized without a lot of compliments. On his return, Dug, finds a note on the door of the house calls, also for the safety of his partner, to appear before Spurkasaur to receive "due to" punishment. Obviously, Dug, it's not a fool, knows that this request is not complying riavrebbe never his beloved and even less freedom, so you venture deep underground in search of Dugette, ready to give the well-served to the "sovereign" in question.


Dig It!, Develops like any other game that falls into this particular kind of securities, in the guise of the hero of the moment, we have to overcome a number of levels organized into several distinct worlds. In each stage, as well as having to overcome a wide variety of natural perils, we must also keep at bay the more bizarre monsters, including: snails, dinosaurs, hedgehogs, bats, giant snakes and so on and so those who us. During the course of the jump, we climb on the ropes, and we crouched there with our gun fire. Of course, we also collect many treasures and various types of power ups, first of all a nice jetpack that allows us to soar in the air. Our goal is to reach the exit of each level, this, as well as access to secret areas, is indicated by the presence of an appropriate indication, a trivial "X". Once on it, we will activate our drill to go any further. For the rest, Dig It!, Defends well, has, in fact, a good technical implementation. The scrolling is smooth on the whole, as well as animations, and the scene is enhanced by a good depth effect due to the presence of numerous layers of parallax. The audio sector is also quite nice. Certainly a very valid title to the standards of personal computer, recommended! Link:

Download Dig It! CD (Thanks to danianeve )


Friday, August 6, 2010

How To Connect N64 To Dvi

Mad Stalker

Mad Stalker: Full Metal Force is a pretty two-dimensional beat'em up who made his debut on multiple platforms in Japan far away from 1994. The first edition was released for the PC-Engine the NEC and ' Sharp X68000, followed, then ported to the Fujitsu FM-Towns and adapt it for the first Sony Playstation. As said earlier, this is a scrolling beat em up that goes back to what has been seen and appreciated securities such as Final Fight and Double Dragon . Mad Stalker, however, omits the classic underground environment degraded and teleports you to a distant future dominated by the fighting between the "mecha", the giant robot animes used for the "services" more diverse. We say that from this point of view brings to mind vague " Genocide II", a valid for the aforementioned 32-bit Fujitsu, though it has a different gameplay. The plot, as always, is a mere excuse to spread a little 'sound of "bunch", however, the story develops several years after a terrible global conflict, close to Artemis, a megalopolis of 2142. One day, though it would be better to define it as the nefarious bad aspects, it found the wreckage of a giant spaceship enemy that lurks in the depths of an army, luckily off, a few hundred "Slavegears' battle of robots. Not only that, with continuing research, there also comes across in "Omega", a computer, if not artificial intelligence, which probably ruled them. Dopo la clamorosa scoperta, tutto il "materiale" viene trasferito presso un'apposita struttura di ricerca, giusto per compiere degli ulteriori studi. Due di questi "Slavegear", sono assegnati alle forze dell'ordine così da poterne valutare l'eventuale utilizzo al fine di preservare l'ordine pubblico. Purtroppo, come spesso accade, le cose non vanno per il verso giusto, durante un infelice esperimento "Omega" si risveglia, prende il sopravvento sui sistemi informatici della città e, come da programmazione, persevera con i suoi vecchi ordini. In men che non si dica, tutti gli "Slavegears" vengono riattivati ed iniziano a devastare la città.


Fortunately, one of them, "Hound Dog" was reprogrammed by the police and therefore is immune to the influence of the evil computer. The second, "Rising Dog", unfortunately, from the spot to assist in the destruction of the metropolis. At the command of the first "Slavegear", at least initially, we need to free from the grip of Artemis mech enemies and then hunt down and neutralize "Omega", obviously not forget to "scramble" for too cute pretty well Fugitive Rising Dog. " Mad Stalker offers two game modes: the classic "Story Mode" and a simpler way "Versus". First, unlike other versions, does not allow us to select any kind of mech, we will check that only one robot, especially the blue one. In terms of gameplay, develops, of course, like any self-respecting beat'em up, we must accommodate the sliding of the scene to fill a "slap" the enemies who dare to spring up before us. During the course of the level, at regular intervals, the scrolling stops to entry in the field of a certain number of opponents to defeat, once routed further. In the course of action we use different combat techniques, as well trivial to fists, jumping and flying kicks, he drew even our trusty sword, and behind that is recourse to our gun. Close carry out an opponent also combos and even projections, the latter allows us to hurl to the ground with devastating consequences. The game also includes a special move, though in the end the effect is reminiscent of a simple smart-bomb. As a result of blows, but also because of certain special moves made, lose energy, it can be replenished by collecting the bonus dropped by enemies. Each level must be completed within a certain time limit and ends with an inevitable battle against a formidable Boss.


The "Vs Mode" allows us, instead, to participate in meetings of the simple a fixed screen against the "Guardians" previously dealt with, either against the CPU with a friend. Mad Stalker has only six levels, it is certainly a game short-lived, while also covering three levels of difficulty. From the technical point of view was well done. The graphics were quite detailed and made good use of color, even though the characters look more cared for backgrounds, that these were not bad, of course. The game used many different effects, in particular: the prospective movement of the road, scaling, and numerous layers of parallax, to create a realistic sense of depth to the scene. The characters of generous proportions and corresponding animations appeared adequate. During the action there were also several special effects for explosions, gunfire and more. The audio sector is defended well, the sound effects were pleasing as the piece of music accompanying the action. In conclusion, Mad Stalker: Full Metal Force, is a delightful beat'em that makes up the immediacy and speed of action of its flagship products, although in the end is perhaps a bit 'too simplistic and indeed short-lived. Not bad, though. Link:

Dowanload Mad Stalker: Full Metal Force CD

NB: The game works with pSX , the emulator ha però bisogno del Bios originale della Playstation, scompattate il file ' BiosPSX.rar ' dentro la cartella /bios/ dell'emulatore. Una volta lanciato il programma, bisogna aprire il menu 'File' e selezionare ' Inserisci immagine CD '. Dalla finestra si seleziona il file ' Mad Stalker - Full Metal Force.cue ', successivamente sempre dal medesimo menù potete dare il ' Reset '. Selezionando ' Configurazione ', sempre dal menù File, e poi la scheda ' Controller ' siamo in grado di specificare i tasti che più preferiamo. Il link:

Monday, August 2, 2010

How To Put Cheats In Snes4iphone

Tempest 2000

Tempest was one of the most successful coin-op history of Atari, this expanded edition has been edited by the legendary Yak, aka Jeff Minter : probably the most unconventional programmer the world of video games, best known for his predilection toward titles from psychedelic paced gameplay, simple and straightforward, a bit 'like his games more representative: " Gridrunner " and "Attack of the Mutant Camels . Tempest 2000 was conceived and then developed as a real exclusive Jaguar the unfortunate, the issue 64-bit console dell'Atari. Later it was later converted for PC-based DOS and the Sega Saturn but despite the potential of these systems such adaptations were not able to reproduce the magnificence of the original. However, the game falls into the category of a fixed screen shoot'em up, in terms of gameplay recalls several famous titles of the early '80s, particularly such classics as Space Invaders , Galaga and Gyruss . Tempest, however, offers several innovations, among which is undoubtedly the graphics fully three-dimensional. The aim of the game, as in the titles mentioned above, is simply to destroy the enemies in each stage so as to gradually clean up all the game levels. The stages are characterized by Tempest, however, a prospective three-dimensional grid, divided into several areas, where the player's ship moves along the end closest to the point of view.


contradistinto Each level has several forms, as well as present, ie, the closed structures similar to a cylinder or at least to a sort of tunnel-based square or triangular also provides figures on paper, if you prefer open, often twisted, or at least, closed in on themselves. Each Our move follows the structure of the grid structures to "tunnel" is a real rotation around a central axis while in the "on paper" was reduced to a translation along one side of the structure. The enemies appear in the distance and gradually get closer and closer to us, of course, shooting at everything. Once you get on the plane in which we move, go all up and down trying to grab me. We, of course, we have to avoid them in advance and therefore we focus on everything that moves, dodging bullets and avoiding the possible capture. After the elimination of a number of enemies, we are given the opportunity to collect bonuses and power-ups, these latter must be collected promptly, before they leave the grid. Progressively collecting various power-ups will get different power-ups, first of all a weapon more efficiently, the laser particle capable of a higher rate of fire, the assistance of a computer-controlled partner, "droids" and the ability to jump enemies in order to avoid capture. Other bonuses will give us some simple points, trigger the classic smart bombs and we will address the hidden layers.


Each stage is connected to the next section through a warp, even under strictly choreographed. Later in the game, the pace with which the enemies appear and the same geometrical shape of each level, will contribute to progressively increase the difficulty, always keeping in mind the hundreds of levels to complete. From a technical standpoint, Tempest 2000, it was pretty good, although at least take advantage of a polygonal graphics already dated at the time of publication. The wire-frame and the small flat-shading, in fact, they were certainly the highlight of the three-dimensional production of those years saw the emergence of more attractive texture mapping. However, surely it was a conscious choice when not to move far from the style of the original coin-op, just to improve it without distorting the idea di fondo. Le schermate statiche, in particolare quelle utilizzate per i titoli, il menù e la classifica, erano impreziosite dalla presenza di numerosi effetti speciali, in più di un’occasione si osservavano, infatti: messe in scala, distorsioni e rotazioni, inoltre, durante il corso della partita non si sprecavano le animazioni particellari. Il comparto audio era anch'esso di buona qualità, presentava degli ottimi motivetti techno/rave e degli effetti sonori più che gradevoli. Concludendo, un titolo originale, psichedelico e dannatamente giocabile, in piena filosofia "Yak". Il classico "giochino" da utilizzarsi nei momenti di pausa, quando non si hanno più di cinque minuti a disposizione. Sarebbe, comunque, un peccato do not try it at least once. Link:

Download Tempest 2000 ROMs

Note: You can use Tempest 2000 with Project Tempest, probably the best Jaguar Atari emulator.