Thursday, December 2, 2010

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Knight 'N' Grail

"Knight 'n' Grail", as well as the equally valid "It's Magic II" , is probably one of the strongest examples of "retro-programming" of recent years , at least for the scene of the glorious " C = 64 ", the famous home of the Commodore computer. This phenomenon, which is essentially the creation of new video games for multiple platforms obsolete, did not fail to surprise us with productions that can rival the more famous masterpieces of the past, Indeed, in this view, often put in place capable not only of the securities to break the well-known hardware limitations that characterize these machines, but even to introduce completely new concept for the times of their effective marketing, "Space: 1999 " for the Oric Micro is one shining example. However, this latest game Psytronik Software was published sixteen years after the official demise of the aforementioned eight bits of the "CBM" structurally has more of an analogy with some of the world famous classic Coin-op and console. The gameplay, in other words, looks like a successful mix of elements borrowed from the legendary "Ghouls'n Ghosts , if not from the previous " Ghosts'n Goblins ", and from the wonderful " Akumajo Dracula / Castlevania ", while not missing a number of other similarities that drew him, at least to some extent, also to the world of RPGs. The story, as well as other gameplay ideas, does not differ that much from the aforementioned classic Capcom, the game played, in fact, a fearless rider who has the thankless task of recovering the only object that can break the curse that plagues his companion: the Grail. The discovery of this mythical golden cup, to be honest, it's an attempt to settle the debt with the Archmage, the only magician who deigned to lend a minimum of help. In the meantime, while we are intent on doing us, our beloved unknowingly continues its existence in the form of a legendary "Wyvern", a huge winged reptile!


In terms of gameplay, this translates col dover esplorare una serie di livelli prettamente labirintici così come avviene nel già menzionato classico della Konami. L'azione, in altre parole, consiste nell'attraversare numerose ambientazioni a scorrimento ed altrettante a schermata fissa, in particolare: il castello, le caverne, le montagne, il tempio ed altre, evitando ostacoli, saltando da una piattaforma all'altra e combattendo contro gli innumerevoli nemici che osano frapporsi tra noi e il nostro obiettivo. Per combattere le suddette creature, brandiamo la nostra fidata spada, sebbene in realtà si comporti più come un’arma da lancio, mentre per proteggerci dagli attacchi indossiamo un’inossidabile armatura. Per averla vinta su tali nemici, ma soprattutto in presence of the inevitable boss that interrupt the normal flow of the game, we also munirci special equipment. Some doors also preclude us access to particular areas of the scenario, so we will be continually forced to open them to find and therefore to destroy the mysterious balls of light. Like any good game worthy of respect, no shortage of power-up worthy of the name, "Knight 'n' Grail" will cover two types: first, such as double jump and the ability to break through the walls, of course, allow us to reach previously inaccessible positions, others, however, improve our ability to offensive / defensive. The swords scattered along the levels of the game strengthen our attack, each sword, as well as offering a range, effectiveness and a different trajectory, contains in itself the power to a special "elemental" fire, water, land, ice, wind, lightning and gold, which makes it particularly effective against creatures marked by the element opposite. The armor, in contrast, provide us with immunity to the elemental that characterizes them, by way of example, the armor forged under the sign of fire will absorb the effects of projectiles as well as the hot water droplets thereof.


La scelta dell’equipaggiamento più opportuno dovrà essere una decisione tutt'altro che casuale poiché sarà determinate per il proseguimento della nostra missione, soprattutto al cospetto dei già sopraccitati boss. Ovviamente, non mancherà anche un bonus in grado di rimpinguare la nostra salute. L'equipaggiamento raccolto viene gestito ricorrendo ad un semplice menu che ci consente di stabilire l'arma e la protezione da utilizzare, inoltre, tale schermata tiene anche traccia delle stanze precedentemente visitate, fermo restando la presenza di due tasti rapidi che ci permettono di selezionare velocemente gli oggetti desiderati. “Knight 'n' Grail”, di per sè, non è un gioco particolarmente impegnativo e non is not too long-lived, say it is able to offer more than a few hours of sound exploration, even stronger than two hundred of its rooms to visit, many of which are only accessible after obtaining a special power-ups. The game, however, permits the saving of our progress and also allows you to continue your game when defeated, as long as you have set aside an adequate nest egg of money dropped by enemies lifeless. In addition, there are also alternate endings, an additional incentive to take up when finished. At the technical level is not bad, indeed it is one of the best in this regard. The graphic features a good level of detail and makes good use of skills color of the car, although the palette may seem, in fact, at least dark. The background, also runs smoothly in all directions and sprites, as well as its animations are well made, although in general they perceive a slight slowdown in the presence of crowded situations. The audio sector is also of good, the soundtrack alternates to the many excellent tunes good sound effects. Summing up, "Knight 'n' Grail 'is a great way marked by a wonderful atmosphere of the mold typically medieval / fantasy, estimators of Ghouls'n Ghosts and Castlevania will probably be thrilled. A new classic for the Commodore 64? Link:

Download Knight 'n' Grail (disk image)

NB: Knight 'n' Grail works quietly with the most popular emulators: CCS64 , Hoxs64 and WinVice .

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