Saturday, January 29, 2011

Silver City Games Sudbury

Shadow Wraith

In "Shadow Wraith", undoubtedly one of the best titles created for the Macintosh Classic , played what remains of the unfortunate Alex Kendall, a young computer scientist employed at the Department of Defense. Dr. Kendall is concerned essentially to study and develop the revolutionary technologies to improve the interaction between human beings and the global network. One day, probably due to the same highly confidential projects that are involved, assists astonished to early departure of his loved ones and then also remain a victim of the same gunmen. Despite everything, the existence of the young scientist does not stop at that precise moment, but, contrary to what one might imagine, continues in a new form of data streams of that network. A few days before, in fact, Alex has successfully undergone the most ambitious of his experiments: the transfer of your "I" in cyberspace! Having recovered from severe shock, so Kendall wakes up in "Necropolis", a mysterious area of \u200b\u200bthis strange virtual universe, and immediately began to explore in search of a way out. As you follow the most vain attempts to locate it, it begins to mature the idea of \u200b\u200ba revenge that can be considered fully satisfied only after having made to pay bitterly for all those who were guilty of horrendous crimes committed against his unfortunate family. In terms of gameplay, this translates to the governor ship, the transmuted form of Alex Kendall, in a two-dimensional scenario represented by a bird's-eye view from the top if you prefer, in a manner quite similar to what happened in such titles as Blasta (Amiga), Stardust (PC/Amiga),  se non addirittura negli ancor più classici Omega Race (Arcade) ed Asteroids (Arcade).


Il nostro compito consiste sostanzialmente nel raggiungere l'uscita di ciascuno stage, una missione tutt'altro che semplice poiché ogni livello è contraddistinto da una serie di schermate che danno origine ad un intricatissimo labirinto. Alcune aree ci sono precluse da delle porte insormontabili, a noi spetterà capire come aprirle: in genere tramite delle opportune chiavi colorate o sfruttando degli appositi interruttori. Altre zone, invece, potranno essere raggiunte tramite teletrasportatori e passaggi secrets. Our movements are continuously stored by the scanner of the spacecraft, an instrument that will be particularly useful in the presence of many bifurcations that characterize the scenario. Of course, we must not only vedercela with the level structure, but also with the many creatures that inhabit them, in particular viruses and gradually more and more dangerous, among other things represented in the game as simple or fancy livery spacecraft geometry. To combat them we use two different weapons systems, of course, making a judicious use of ammunition. Through the first shot with different types of weapons fire and energy, with the second, however, throw grenades, missiles and mines, the latter bootable, among other things by remote. Of course, along the course of action, collect the weapons more powerful and effective, some of which can target automatically. For our protection we have an energy shield that will become weaker after each impact with the enemy bullets, once turned off, the hull will begin to suffer damage of varying extent. The collisions, in addition to being attenuated by a special defensive shield can be activated by an appropriate power-up, they can also be avoided by a sudden lateral movement of the ship, in full traditional FPS.


However, the state of the shields and hull, as well as, inter alia, the stock of ammunition, it can be replenished by collecting the appropriate bonuses scattered level. The ship can rotate 360 \u200b\u200bdegrees and then go back or in a particular direction, of course, realistically reflecting inertia. To escape the most dangerous situations, there is also given the option to speed up beyond belief with the engines, although for a time limit. The spacecraft can be controlled with only the keyboard or the mouse. The game is definitely challenging and presents a difficulty for the more gradual, despite no lack of passages rather frustrating, longevity is assured by more than twenty stages, divided into five main episodes, and five levels of difficulty, not forgetting to mention the ability to save our progress. Technically, "Shadow Wraith" has a good implementation, graphics adopts a "pseudo-metallic electronic rather than defined, detailed and well shaded. Moving objects are minute but well made, the fluidity of the action, as well as the rendering of animations, it always settles down to values \u200b\u200bdefinitely higher. The fund is also good quality sound, the music accompanying the action and atmosphere are pretty realistic sound effects. To sum up, a altro valido esempio di come ci si potesse divertire percchio anche con i Macintosh della Apple ed un gioco che, almeno concettualmente, è molto più simile agli FPS che ai più classici “shoot'em up”. Non male, il link:

Download Shadow Wraith (Hard disk image for Basilisk II)

N.B.: "Shadow Wraith" funziona regolarmente col BasiliskII , innanzitutto bisogna scompattare sia l"emulatore che le roms di sistema, " quadra650.zip ", nella stessa cartella, così come tra l'altro il file del gioco: " Shadow Wraith (DSK) (Bootable).rar ". We start the program by double clicking on the " BasiliskIIGUI ", ignoring any window that has to do with the drivers on the CD-Rom. Under the tab "General " under " Model ID:", set the model on " Mac Quadra 650. From the tab "Memory " select the file " quadra650.rom " via the "Browse " of " ROM file path", while the tab Disk ", using the" Browse "in the middle of the screen, let's select the file" ShadowWraith.dsk , the game itself. Both the above files, you should unpack them all "within the path of" Basilisk. "In" Screen "set to a resolution of 640x480, respectively, acting on" Screen width "and" Screen height . "In" Colors "select 256 and, if we were using Windows7/Vista, we should also select" Windows GDI "from" type Screen ", just to avoid graphics problems. (The update of the screen can be improved by setting the" Refresh rate "at 60hz, as well as reducing the number of" Milliseconds " between one frame and another. If sound is interrupted troppo frequentemente, potete provare a modificare la dimensione ed il numero dei buffer nell'apposita sezione.) Infine, un click sul pulsante " Run " farà partire l"emulazione, la prima volta il Basilisk tarderà un po' ad avviarsi. Una volta visualizzato il desktop del Mac OS, basterà fare un doppio click sulla cartella " Shadow Wraith f " ed un altro sull'eseguibile " ShadowWraith 1.2 " per far partire il gioco. I controlli possono essere configurati a piacimento, ad ogni modo, ho impostato le frecce direzionali per il controllo dell'astronave, " Z, X e C " per far fuoco con le rispettive armi e per far detonare le mine. " A, Q ed S, W "to cycle through available weapons." Shift / Shift "to dodge bullets and" Ctrl "to activate your thrusters. Finally, the" space "to open the doors and use switches. The manual is available in PDF format to "Interior" in the download archive.

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